20 Jun 2009 @ 8:31 AM 

Blizzard is spending so much effort now bastardizing their game so that new players can zip through the first 70 levels to get to the latest content. They’ve lowered mount requirements, increased xp gains, even started a recruit a friend which gives 3x the experience to get new players up to speed. So all that old content they had for the lower levels is pretty much useless now. It sits in the way of the player getting to the top. What blizzard has a little too much of these days, is pride. They’re too proud of their content to just remove it, so they add in ways that you can experience it or skip it alltogether.

‘Why would you remove content?’ I hear you ask. It’s not about that, it’s about an evolving story. After some time the minor stories in the game should be cleared up, or changed into a more dramatic one. Over months a skirmish between to enemies in a region can escalate, diminish, and bases can be captured or lost. These achievements are decided by the players themselves and take real effect on the evolution of the story for that region. Once the story has gone through it’s cycle it starts over again, they do say history repeats itself.

Each region can have a different cycle, some should even be permanent. As the bigger picture story evolves so should the game. Conquered enemies become allies, new races become available to play. New classes as well. New regions and quests could be opened just by ‘defeating’ a particular group.Players could earn renown just by being named king of a particular village and any player that quests there learns the name.

These evolving story lines will keep the content fresh, and the player will feel more attached to it if they can define the outcome.

Posted By: boyd21
Last Edit: 20 Jun 2009 @ 08:31 AM

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